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More Maya bifrost messing!

This time looking into using the network to output a shape of all connected blendshapes to show the moved verts clearly so it’s easy to spot stray undesired weights.

Super straight forward. Just color moved verts based on a tolerance. We’ve found this kind of thing pretty helpful on previous gigs.

BiFrost network here: blendshapes_QC.rar


Script up something to make all the connections for you and way we go!