More Maya bifrost messing!
This time looking into using the network to output a shape of all connected blendshapes to show the moved verts clearly so it’s easy to spot stray undesired weights.
Super straight forward. Just color moved verts based on a tolerance. We’ve found this kind of thing pretty helpful on previous gigs.
BiFrost network here: blendshapes_QC.rar
Script up something to make all the connections for you and way we go!