Why rig just a polygonCube?
Atomics of a 3D mesh
A look at what it means to transform a mesh in 3d Space
A look at what hierarchies are.
Basic look at connecting A to B directly
Basic look at connecting A to B via middle man constraints
Basic overview of what forward kinematics is.
Basic overview of what inverse kinematics is.
Overview of what it means to `deform' a 3d Mesh
Basic overview of what skinning means
Basic overview of what blendshapes are