Sine Deformer


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Finally decided to have a play with a mesh deformer. Decided to start simple and try a sine deformer. I got the offset wrong to begin with but managed to fix that up later on.

Fist go:

firstBifrostSineDeformer

Adding a weightMap to the mix:

firstBifrostSineDeformerWithWeightMap

Adding a locator for rotating / moving the effect

firstBifrostSineDeformerWithWeightMapAndLocator