Trig - Pivot Fun

All code here is provided as is without support.
Use at your own risk! These posts assume you have some knowledge of import/running python script in maya

So I decided to have a bit of fun in my spare time messing with some trig and test some stuff.


Here we have yx and yz hooked up

Some networking here is due to lack of node, so essentially the multiplication with the greater and less than nodes are just weighting the direction choices.