In this series I’m looking to introduce an artist with little to no understanding of what is involved in creating a rig for a 3D asset, by showing these concepts using just a polygon Cube.
This should reduce the complexity/clutter of dealing with a full character setup and allow us to focus on some of the fundamental concepts that get applied across a myriad of 3D assets be they for Games / Film or TV.
Note: I’m going to use this kind of notation
for any terms I use that
relate directly to frequently used industry terms. You should be able to
google for these and get some further information without too many problems.