Rig a Cube 101 Intro

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In this series I’m looking to introduce an artist with little to no understanding of what is involved in creating a rig for a 3D asset, by showing these concepts using just a polygon Cube.

This should reduce the complexity/clutter of dealing with a full character setup and allow us to focus on some of the fundamental concepts that get applied across a myriad of 3D assets be they for Games / Film or TV.

Note: I’m going to use this kind of notation for any terms I use that relate directly to frequently used industry terms. You should be able to google for these and get some further information without too many problems.

.. onwards! ..polyCube Anatomy